Disregarding lack of time, that is. Is there any particular mechanic you were not fond of? Was a game too difficult for you? Was it the overall enjoyment of the game?

Pic totally unrelated :]

Lords of the Fallen (remake) just felt a little too floaty to me. I might have ended up liking the game if I gave it more of a shot, but the very first boss was enough for me already. Maybe I’ll get back to it at some point, but I doubt it

  • VerilyFemme@lemmy.blahaj.zone
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    2 hours ago

    Right now, DS1. With the fucking Four Kings of all things. My save corrupted at Blighttown twice, and I kept going. I ran through Ornstein and Smough first try. My patience and my build are pretty good, I’d say. But I just cannot beat these fucking guys. To the point where I’ve just had to focus on other games for a little bit.

    • moody@lemmings.world
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      1 hour ago

      The lazy way to beat them is to pile on the armor until you can barely roll, stack any stat buffs you can, buff your weapons, tank most of the damage, and heal when you need to.

      Havel’s armor has heavy poise and you can take some good hits without staggering.

      If you have pyromancy, Power Within is a good attack and stamina buff.

      • jjjalljs@ttrpg.network
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        15 minutes ago

        Did you find the short route? You don’t have to fight anything.

        Down the stairs, over the bridge, run past the ghosts. Jump off the ledge. Run forward a bit and drop down, and you’re outside the boss room. There might be a ladder you have to kick down first. It’s been a while.

      • YiddishMcSquidish@lemmy.today
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        32 minutes ago

        Was thinking about it backwards and at first I was like “eh, not that bad after the ghost room elevator.” Then I remembered you had to run all the fuck way from the very first bonfire in the game! Get lucky one of the ghost drops a couple transient curses too otherwise you only got like 4 tries unless you wanted to try the four kings with half HP.

  • drolex@sopuli.xyz
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    2 hours ago

    Yes, all those I tried. I mean isn’t it the whole concept of this type of games?

    Waaaa it’s too hard

    – me

    • CentipedeFarrier@piefed.social
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      1 hour ago

      Same. I have a bunch of them, have tried most of what I have, and really want to play through them cuz they sound really rewarding. Instead I find them rage-inducingly, frustratingly difficult and I’m just not that into being frustrated and mad for hours at a time. If I was, there’s some humans I could talk to for similar effect…

  • Lumidaub@feddit.org
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    1 hour ago

    I think I tried Dark Souls 2 for half an hour before I realised I’m too dopamine-deprived and not patient enough by far for this type of game. I admire anyone who makes it through even one souls-like.

    • YiddishMcSquidish@lemmy.today
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      28 minutes ago

      It’s an unpopular opinion in the community, but I like ds2. I dunno what order I put in it with the all the others from fromsoft, they all got their own charm to me. DS2 's main one is it’s the only one that’s optimized to any degree! That souls is as about as resource intensive as portal 2! The igpus I’ve seen it getting 60 fps on are fucking crazy!

  • jjjalljs@ttrpg.network
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    2 hours ago

    I had to take a break the first time I got to O&S in ds1. I hadn’t yet accepted that being defeated is okay, so I just got really frustrated.

  • Dippy@beehaw.org
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    2 hours ago

    I barely started Nioh and I was struggling, I got preoccupied with other things, next thing I know, its been years

  • Noxy@pawb.social
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    2 hours ago

    Sekiro. Between the insane difficulty and me not knowing where to go or what to do next I just kinda stopped bothering

    • YiddishMcSquidish@lemmy.today
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      18 minutes ago

      I so recommend you give it another shake. Everyone said it, but until like 2 years ago I didn’t understand what everyone was saying. It truly is a rhythm game. Even the big gate keeper genechiro (? Dunno how to spell it) really only boils down to like 5-6 easily recognizable patterns. It took me 3 days of hours after work grinding, with YouTube’s help. But I’m kinda into the banging of head against brick wall until it cracks.

      But once it clicked, it really clicked.

      After you beat him, you get a memory you can use to re fight him. I didn’t even use one gourd. After that the game became so much easier!

      The “parry” window is so much more forgiving than you’re used to, you just got tap it kinda quick. Shit, you could probably spam it fast enough for most fights. But it’s such a beautiful game!

      Like I know all souls games are pretty in a dark way, but sekiro hits different with the actual foliage, wilting cherry blossom trees, non human skeleton like mountain sides. I beg everyone to try your best to get through at least to that boss, cause he really is a teacher more than a roadblock. You’ve surmounted seemingly impossible challenges before and came out victorious. You can do it again, it’s so rewarding!

      • QuincyPeck@lemmy.world
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        2 minutes ago

        Your post makes me want to revisit it. I have platinum in From’s other souls games, but Sekiro had me tapping out not long after the giant drunk guy. It is beautiful, but I am terrible at playing with rhythm.

  • caseyweederman@lemmy.ca
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    2 hours ago

    Sekiro: I guess it’s unfair to say that I started, it wouldn’t run on my video card beyond the intro.
    DS3: I beat it but I had just run through DS1 and 2 and was too burnt out by the time I got to the DLC.
    Elden Ring: multiple save file corruptions. Probably would have pushed through anyway but my video card took the whole rig down and now it feels too daunting to start over from scratch.
    Bloodborne: Rom, the Vacuous Spider. Enough said.

  • Coelacanth@feddit.nu
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    2 hours ago

    Twice, actually. First time was the Ringed City DLC for DS3. I was already kind of burnt out after the first DLC, Sister Friede was really challenging for me and I hated how long phase 1 and 2 was, only to get one shot instantly at the start of phase three. Took me a really long time to beat her. Then in the Ringed City for some reason I struggled with the Demon Prince even more. And it had all the same things I hated: a gank fight (I struggle with tracking multiple objects so any gank fight feels almost impossible) and a super long phase 1 that just feels boring and like it deliberately wastes your time. And I don’t know. Eventually I just realised I wasn’t having any fun. Didn’t keep going past Demon Prince, and then Elden Ring came out and I just never went back to the DS3 DLC after, and after ER I kinda moved on to other things.

    And then recently it was GRIME. I was already kind of feeling Soulslike fatigue I think, and I think the game was just a bit more difficult than I was expecting. Got to the first major boss and it was a 2v1 gank fight. Eventually got through it - only to find out it had a second healthbar and then get instantly one-shot. And I just kinda realised maybe I just need a break from feeling like I suck at everything for a while. Or maybe I’ve finally gotten too old for Soulslikes and really difficult games. I didn’t really feel that fire or that need to overcome the challenge that I used to feel that would lead me to spend days working on a boss until I beat it. I just felt tired.

      • Coelacanth@feddit.nu
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        37 minutes ago

        It’s a really good game, don’t let my experience with it scare you off. The world building is awesome, the graphics are beautiful and the art style is gorgeous and very unique. It also has a very interesting character customisation system where you absorb aspects of enemies.

        I still half-plan (or at least hope) to return some day, I think I just need a long break.

  • Pencilnoob@lemmy.world
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    2 hours ago

    I cannot beat Roland in Another Crabs Treasure and I’m tired of trying to grind / learn new builds to beat him. I tried even cheesing him with a wall clip bug that’s probably patched now. I am just tired of it.

    I haven’t finished ER, I am savoring it, not done, just pausing for a bit

    I never finished Sekiro for the same reason as ACT, I keep getting to the drunken house fire boss and getting my ass whooped. I want to try it again sometime, give it another go. I’m pretty sure this will be my 4th attempt to start over.

    • Whostosay@sh.itjust.works
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      2 hours ago

      If by drunken house fire boss you mean ishin, that’s an optional early endgame and not advised for a first play through.

      If you mean big ol heavy dude with the big ass sword and vomit, go to the temple and practice jumping counters

  • e0qdk@reddthat.com
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    4 hours ago

    I stopped playing DS3 because Silksong came out… I resumed last weekend – after recently beating Silksong – and while it took me a bit to remember what the hell I was doing and how to control my character, I managed to defeat a demon and stumble my way through most of Smouldering Lake (to the point that I found the boss, at least) so I guess I haven’t forgotten everything in the interim.

  • mr_account@lemmy.world
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    3 hours ago

    This is probably an unpopular opinion, but I could not stand Sekiro. I’m not saying it’s a bad game at all, but it’s not for me. On just about every level it felt like a game that was designed to not appeal to what I enjoy, even though I’ve played all of Dark Souls, Bloodborne, and Elden Ring enough to complete 100% runs at lvl 1.

    • Imo the samurai/ninja tropes and aesthetics have been done to death and beaten into the ground, especially by anime culture, so it holds zero appeal for me. I still tried to get over this and give the game an honest go, but couldn’t.
    • I like having different weapon options to play around with to change up how I approach different situations, but Sekiro sticks me with a single weapon that can’t be changed. What’s worse is that katana and other dex swords have been the least interesting weapons to me in other games. Heavy strength builds with stagger are my favorite by far, but int, faith, and just about any other dex weapon is more interesting to me than katana builds, so I’m stuck without alternative play styles to enjoy.
    • Unless you do backstabs or guard breaks, your katana does laughably pitiful damage. I don’t want to deal chip damage like I’m killing my opponent with paper cuts, I want the option to deal some chunky hits with a standard attack.
    • The secondary tools are annoyingly weak, and also require you to constantly keep a high stock of the ribbon things. It’s like how in Bloodborne if you get stuck on a tough fight and use up all your blood vials, having to take a detour to go back and grind to restock is tedious and breaks the flow of the game.
    • I’ve never enjoyed block or parry mechanics in any game, so I just ignored them in all other FS games and had fun with the dodge roll. In Sekiro, the dodge is still included but doesn’t give any i-frames, which is a frustrating bait-and-switch. The fun mechanic I like was turned into a trap to make me eat hits, and the mechanic I don’t have fun with is basically 100% required.
    • I really hate the sickness mechanic that stops npc quest progression when you die too much. Npc quests in FS games are already pretty nebulous and poorly implemented in the games I love. Having them get stalled out from dying because you are trying to practice getting better at the game is just making me want to stop playing. It really doesn’t feel thought out and is actively anti-fun.

    Overall, my impression of Sekiro strikes me as the devs saying “you play by my specific rules, or you don’t play at all.” I tried to like it, gave it over 15 hours of my time, and didn’t enjoy anything other than some pretty environments. Probably never picking the game up again, even though I’m currently tempted to go back to Dark Souls 1 again for my annual playthrough.

    Thank you for coming to my TED Talk.

    • jjjalljs@ttrpg.network
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      2 hours ago

      I personally found the chip-chip-EXECUTION pretty satisfying. Posture is a neat mechanic, in my opinion. I’ve done the first phase of the final boss that went like deflect-deflect-deflect-mikiri_counter-slash-jump-DEATHBLOW, and that was really satisfying.

      It’s not for everyone, of course, and that’s fine.

    • Catpuccino@lemmy.world
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      2 hours ago

      I loved sekiro tbh and I’m sorry to hear your experience with it. It’s definitely not a game for everyone.

      Like another commentor said I wish I could play it for the first time again. It broke my dodge only habit and when I returned to other fs games I can now parry like no one’s business and it’s breathed new life into my play styles. It also made for a fun time through expedition 33 for the parry mechanic.

      • YiddishMcSquidish@lemmy.today
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        2 minutes ago

        I just said almost the same. But expedition 33 kinda lost me with option paralysis on the skills and the punishment for missing a parry. And that was on normal. The first optional boss you come across literally one hit KOs you. It took me three or four tries, but I powered through. But that lantern boss fucking broke me! Turned it to easy and it was way too easy. And it was like I was playing with cheat codes and I lost interest. Wish it had something in between 1hitKOs and immortality.

    • M.int@lemmy.zip
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      2 hours ago

      Yeah, I also bounced of hard of Sekiro.

      Build variety is one of my greatest joys in Souls Games and while I occasionally enjoy parrying, to be forced to always parry and deflect didn’t jive with me.

      Straight after beating DS3, I planned to go in release order and play Sekiro after two (?) days of playing I instead bought Eldne Ring. Now I have beaten ER so many times, even once all Bosses at RL1.

      I will probably return to Sekiro and give it another go … eventually.

  • bullshitter@lemmy.ml
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    4 hours ago

    I have played only demon souls which I did stop after the second world because I could not understand how to approach a soulslike. But I completed it later after reading a few guides. Also I don’t have experience of playing a 2nd soulslike so I cant say why would one stop playing but my best guess would be that when one understands the flow of the game he may choose to not continue with it.

    • moody@lemmings.world
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      1 hour ago

      Demon’s Souls is one of the more tedious games of the genre. Healing items being consumable means that if you struggle with the game, you’ll oftem have to go grinding for items.

      The World Tendency stuff was so opaque that I had to go look up how it worked and how it affected the game, and once I understood it, I didn’t want to have to deal with it. Fortunately it doesn’t matter much for most players and can safely be ignored unless you already know what you’re trying to do.