Disregarding lack of time, that is. Is there any particular mechanic you were not fond of? Was a game too difficult for you? Was it the overall enjoyment of the game?

Pic totally unrelated :]

Lords of the Fallen (remake) just felt a little too floaty to me. I might have ended up liking the game if I gave it more of a shot, but the very first boss was enough for me already. Maybe I’ll get back to it at some point, but I doubt it

  • mr_account@lemmy.world
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    3 hours ago

    This is probably an unpopular opinion, but I could not stand Sekiro. I’m not saying it’s a bad game at all, but it’s not for me. On just about every level it felt like a game that was designed to not appeal to what I enjoy, even though I’ve played all of Dark Souls, Bloodborne, and Elden Ring enough to complete 100% runs at lvl 1.

    • Imo the samurai/ninja tropes and aesthetics have been done to death and beaten into the ground, especially by anime culture, so it holds zero appeal for me. I still tried to get over this and give the game an honest go, but couldn’t.
    • I like having different weapon options to play around with to change up how I approach different situations, but Sekiro sticks me with a single weapon that can’t be changed. What’s worse is that katana and other dex swords have been the least interesting weapons to me in other games. Heavy strength builds with stagger are my favorite by far, but int, faith, and just about any other dex weapon is more interesting to me than katana builds, so I’m stuck without alternative play styles to enjoy.
    • Unless you do backstabs or guard breaks, your katana does laughably pitiful damage. I don’t want to deal chip damage like I’m killing my opponent with paper cuts, I want the option to deal some chunky hits with a standard attack.
    • The secondary tools are annoyingly weak, and also require you to constantly keep a high stock of the ribbon things. It’s like how in Bloodborne if you get stuck on a tough fight and use up all your blood vials, having to take a detour to go back and grind to restock is tedious and breaks the flow of the game.
    • I’ve never enjoyed block or parry mechanics in any game, so I just ignored them in all other FS games and had fun with the dodge roll. In Sekiro, the dodge is still included but doesn’t give any i-frames, which is a frustrating bait-and-switch. The fun mechanic I like was turned into a trap to make me eat hits, and the mechanic I don’t have fun with is basically 100% required.
    • I really hate the sickness mechanic that stops npc quest progression when you die too much. Npc quests in FS games are already pretty nebulous and poorly implemented in the games I love. Having them get stalled out from dying because you are trying to practice getting better at the game is just making me want to stop playing. It really doesn’t feel thought out and is actively anti-fun.

    Overall, my impression of Sekiro strikes me as the devs saying “you play by my specific rules, or you don’t play at all.” I tried to like it, gave it over 15 hours of my time, and didn’t enjoy anything other than some pretty environments. Probably never picking the game up again, even though I’m currently tempted to go back to Dark Souls 1 again for my annual playthrough.

    Thank you for coming to my TED Talk.

    • jjjalljs@ttrpg.network
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      2 hours ago

      I personally found the chip-chip-EXECUTION pretty satisfying. Posture is a neat mechanic, in my opinion. I’ve done the first phase of the final boss that went like deflect-deflect-deflect-mikiri_counter-slash-jump-DEATHBLOW, and that was really satisfying.

      It’s not for everyone, of course, and that’s fine.

    • Catpuccino@lemmy.world
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      2 hours ago

      I loved sekiro tbh and I’m sorry to hear your experience with it. It’s definitely not a game for everyone.

      Like another commentor said I wish I could play it for the first time again. It broke my dodge only habit and when I returned to other fs games I can now parry like no one’s business and it’s breathed new life into my play styles. It also made for a fun time through expedition 33 for the parry mechanic.

      • YiddishMcSquidish@lemmy.today
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        2 minutes ago

        I just said almost the same. But expedition 33 kinda lost me with option paralysis on the skills and the punishment for missing a parry. And that was on normal. The first optional boss you come across literally one hit KOs you. It took me three or four tries, but I powered through. But that lantern boss fucking broke me! Turned it to easy and it was way too easy. And it was like I was playing with cheat codes and I lost interest. Wish it had something in between 1hitKOs and immortality.

    • M.int@lemmy.zip
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      2 hours ago

      Yeah, I also bounced of hard of Sekiro.

      Build variety is one of my greatest joys in Souls Games and while I occasionally enjoy parrying, to be forced to always parry and deflect didn’t jive with me.

      Straight after beating DS3, I planned to go in release order and play Sekiro after two (?) days of playing I instead bought Eldne Ring. Now I have beaten ER so many times, even once all Bosses at RL1.

      I will probably return to Sekiro and give it another go … eventually.