• 13 Posts
  • 480 Comments
Joined 2 years ago
cake
Cake day: June 14th, 2023

help-circle

  • I really find I can’t cheat on an ongoing save even when I think most people would consider it completely justified, an example being when the medusa enemy was first added to terraria it was pretty buggy and could turn you to stone from off screen and through walls (despite explicit patch notes saying it should not do this) so I ended up losing all my gear to an objective bug. Tried save editing it back in but it still ruined the feeling of the save to me.

    The only time I can cheat and not ruin my own fun is for testing purposes in games without any kind of creative mode, particularly 4X games which tend to be pretty long and I don’t want to play a several hour game just to test a random theory about how 2 mechanics might interact in a lategame build.





  • There are basically 3 types of MMO right now:

    • Old MMOs like WoW or Runescape which have hardcore followings but also massive and slightly disjointed feature creep that can make them hard to get into, there’s also a fast track to endgame which helps new players catch up but makes the main experience more like a co-operative MOBA than the tabletop roots of the first MMOs.
    • Newer MMOs that retain more semblence of leveling and progression but are primarily single player experiences with other players kind of just there, you can party up for things but for the most part every class can solo every piece of content.
    • Squad based MMOs with multiplayer hubs but missions limited to squads of 3-8 players, despite being the least MMO these are your best bet for meaningful interaction with other random players though the innately limited scale of the content means clans and largescale events are scarce or non-existent.